Post Index by Date
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Attempting to find a new design for another old character.
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Attempting to find a new design for an old character.
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My entry to the narrative-driven jam #13.
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My entry to the Pepper&Carrot Jam.
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Taking part in yet another game jam.
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Narrative-Driven Jam #12 Postmortem,
A retrospective on narrative-driven jam #12.
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The Hirsute Adventure of the Archivist Oddly Proud of Being Bald,
My entry to the narrative-driven jam #12.
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Another graphic-heavy entry for a game jam that brings nothing but frustrations.
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How to change the tag that HashLink uses when logging on Android.
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The introduction of a sentinel character to Xenorogue
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I finished the first draft of the animations i need for the player.
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My entry to the narrative-driven jam #11.
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My frustrations while trying to participate to a game jam with a graphic-heavy entry.
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Heaps and HashLink on Android,
I explain what i did to build Xenorogue to run on Android smartphones.
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Introduction to the autotiling system i am implementing for a new turn-based role-playing game.
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How did i use spritesheets produced by Aseprite with Heaps.
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Giving Old Games a New Home with Emscripten,
How we ported old games written in C++ into HTML5.
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Tramposillu: Four Friends, One Device, Zero Rules,
We introduce our newest touchscreen-based party game, Tramposillu, available on Google Play and the Apple’s App Store.
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We describe our entry to the 2021 edition of the Seven-Day Roguelike (7DRL) challenge.
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We unveil a escape room type of game we have been developing the past months in conjunction with Customazed.
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My Little Roguelike on Apple’s App Store,
We announce the publication of our game, My Litte Roguelike, to Apple’s App Store.
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A glance at the mess we got ourselves into with the use of callbacks in networking code.
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Brief description of how Flick Karts’ server announces itself to potential clients across the LAN.
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Two is Company, Four is a Race,
We improve Flick Karts’ server component to handle multiple races of up-to four players in parallel.
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A description of why and how we had to use two different view ports to render Flick Karts’ game screen and HUD.
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A funny anecdote regarding the repetition of a Flick Karts’ core concept in functions.
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Headless libGDX and Tiled Maps Woes,
We find out that libGDX’s
TmxMapLoader
fails with a null pointer exception using the headless backend and explain a solution. -
We introduce Flick Karts, a new video game written in Java for Android, desktop, and the web inspired by the board game Pitch Car.