Last Thursday began the twelfth edition of the narrative-driven jam,
the jam centered on games that focus on plot, characters, and lore.
Even though it is obvious that i am very bad at it,
i have decided to try again my luck with a graphic adventure game.
Practice makes perfect
,
they say.
However, they also say that the definition of insanity is doing the same thing over and over and expecting different results.
This time i did not even try to do solid shapes, and went back to a style very similar to Once Upon a Time’s (insanity) but with a little more detail than just stick figures (practice). Here is the comparison.
All of you that have any notion of art might be thinking that, although maybe not completely insane, i am not very bright if i consider this a substantial “improvement”. And you are right—i am not bright at all. However, this is improvement for me. Even though i still have to go through hours of frustration (insanity) just for a walking animation cycle like the following.
Let’s see what i end up with once all of this is over.