At long last, i published one version of Xenorogue.

In certain ways, i could be said that it is “like Rogue”, in that the levels, and even the ships themselves, are procedurally generated; the movement is based on a grid; it is played by turns; and there is permadeath. But does not resemble Rogue that much.
In fact, i based the aesthetics on traditional shoot ’em up games, mostly so that the “xeno” prefix would make sense, but it is not a shoot ’em up game either.
In the end, i wrote it in unxtal for the Varvara computer system. Actually, this is the only reason developing it was remotely interesting, because i had much more fun figuring out how Uxn works than with the game itself. But, that means it needs an emulator to run.
Supposedly, it should be possibly to run on Android using Termux, or by using a LibRetro-based emulator, of which there is an Android version available. It does not matter much, however, because i published it with a JavaScript emulator accessible to everyone with a browser.
As a game, it is mediocre and not very interesting: not much to do other than choosing one of three cells in front of the player, again and again. I only released it because i was fed up with this project.
In any case, it is done. Finally.