Perita

Ticket to Earth and Xenorogue

I finally found a game exactly like what i wanted to do: Ticket to Earth. It took a lot of time to find it.

This has a grid of colors where you have to draw the path, and it is used to mark the position of avatars:

Based on the videos i have seen, here you also have four weapons, but can not swap them indistinctly: each weapon belong only to one color and can only be replaced by a weapon of the same color. The attack is very much like in Path of Puzzles: Match-3 RPG: hand to hand after the movement, or by triggering a weapon’s effect.

Here, however, there is two action per turn, and i imagine is for the same proble i have found that it is very difficult to move yourself next an enemy with just an action per turn. Melee weapons also might help here, something i do not know whether Path of Puzzles does, and the characters also learn new abilities, which makes it quite more complex.

The thing is that watching videos of it i did no get bored. I believe the reason is because between each combat there are comic-like panels that tell a story, and, therefore, is not just a cycle of battle after battle, and the part with the story feels more like a reward for winning.

Having a story in a “regular” roguelike is possibly not that entertaining, because if every time you die have to watch the same story again and again it will get tiresome pretty soon, and it will be very long before you can watch the whole story. However, when a game only makes you redo a battle you have lost, it might work better.

I do not see myself capable of drawing such panels, however, and might try in the same way that Pendragon does it, that have integrated the dialogue within the playing screen instead of using cut scenes: