This is my unsubmitted entry to 2020’s 7-day roguelike challenge (7DRL). From the start i did not intend to submit this game, and only wanted to see whether i could do something in seven days.
It is an attempt of mixing mechanics from the game 2048 with roguelike elements. Here you can slide the hero in any of the four directions—up, right, down, and left—who does an action when colliding with others:
- Attacks enemies and altars, with an strength equal to the hero’s health.
- Quaffs potions, each time increasing exponentially the health.
- Takes gold piles, that are added to the score.
In the same way, enemies also slide in the same direction as the hero, and get stronger each time they come in contact with an enemy of the same time and value; they attack the hero when colliding against him. Altars do not slide or attack, and are only hindrances.
I do not think this game is particularly fun, but maybe it is because i did not know how to properly balance it.
- Programing language
- Made with
- Code license
- GNU General Public License v3.0 only
- Asset license
- Oryx Design Lab License